Little Inventors
Through stories, sorting games, movement and teacher-led AI demonstrations, younger learners explore instructions, examples, patterns and predictions.
From âwhat even is AI?â to âlook what I built.â In 10 live, hands-on classes your child teaches a computer to recognize pictures, hunts down its mistakes and finishes with a real project to show off. Made for curious learners from Pre-K to Grade 9.
A different challenge for every age. A real creation at the finish.
AI is already in the apps they scroll, the videos they watch and the games they play. Asking a chatbot a question is one thing. Understanding how a machine learns from examples, and then making something with that understanding, is a different kind of confidence.
We turn that curiosity into a skill, one experiment at a time.
A mini-simulation of what children do in class: label the examples, watch the AI get smarter, then see what one wrong label does.
Tap Apple or Orange to label the card.
of 15-year-olds across OECD countries use AI chatbots at least once a week.
OECD average, PISA 2025: 760,000+ students in 91 countries and economies.They're already using AI. The opportunity is helping them understand it, test it and build with it.
Children learn differently at different ages. So the examples, the tools and the final project change with them.
Through stories, sorting games, movement and teacher-led AI demonstrations, younger learners explore instructions, examples, patterns and predictions.
Learners label examples, train beginner-friendly models, test their predictions and turn discoveries into an interactive creation.
Learners define a problem, organize data, train and evaluate a model, then design and test an AI-powered prototype.
Not just a certificate. Each track ends with a creation your child can demo, and the story of how they made it.
Children provide training examples, test unfamiliar cases and discover what helps a model improve.
Older learners build a simple interface around a trained model and show how it behaves in a real task.
Younger learners create an invention board, a story or a guided interactive demonstration.
Concept examples. Final projects vary by age, readiness and instructor support.
Every class opens with a question that makes children curious and ends with something they can demonstrate.
A surprising question, a mystery to solve or a prediction to make.
A guided experiment with examples, data, models or creative AI tools.
A task children own: a model, an activity, a game or an app feature.
They explain what happened, where it failed and what they changed.
Designed for conversation, experimentation and practical feedback, not a lecture about AI buzzwords.
The same curiosity, a different challenge at every stage. Pick a track and peek inside.
Each class includes a guided challenge and an observable learning goal. Project difficulty is adapted to age and starting skill.
Describe, in age-appropriate words, how an AI system makes a prediction.
Try examples, notice patterns and learn from what goes wrong.
Make an age-appropriate AI-related project with visible progress.
Show their creation and explain one choice they made.
You see the project. They tell you the thinking behind it.
These are intended learning outcomes, not guarantees of individual performance.Our classes are designed around discussion, experimentation and feedback, so every learner has room to ask questions and try again.
Straight answers about coding, tools and what your child takes away.
Still unsure? Book a free classNo. The first level starts with questions, games and examples. Older students can move into more technical tools as they're ready.
No. We use paper-based activities, teacher demonstrations and age-appropriate digital tools. No physical robot is required.
In the AI Creators and AI Builders tracks, learners are guided through training and testing a beginner-friendly model. In Little Inventors, younger children see supervised demonstrations and explore the underlying ideas through play.
No. Children explore how AI receives inputs, learns from examples, makes predictions and can be used in projects. Generative AI is one part of the journey, not the whole course.
An age-appropriate creation and a short demonstration of what they learned. The final outcome depends on the track and learner readiness.
The planned session lengths are approximately 35 minutes for Little Inventors, 55 minutes for AI Creators and 65 minutes for AI Builders.
Not for the younger tracks. The facilitator handles age-restricted demonstrations and selects tools appropriate for the class.
Let them discover AI by doing, making and showing, not just watching.
Choose an age group. We'll help you find the right starting level.