New • AI for Kids • 10 interactive classes

Your child won't just use AI. They'll learn to create with it.

From “what even is AI?” to “look what I built.” In 10 live, hands-on classes your child teaches a computer to recognize pictures, hunts down its mistakes and finishes with a real project to show off. Made for curious learners from Pre-K to Grade 9.

  • Live, guided learning
  • Projects children can show
  • Age-matched challenges
  • No previous coding required

A different challenge for every age. A real creation at the finish.

  • 10live classes
  • 3age tracks
  • Pre-K–9grades covered
Child tests an AI image-classification activity with an orange picture card.
The world they're growing into

They already chat with AI. What if they could teach it something?

AI is already in the apps they scroll, the videos they watch and the games they play. Asking a chatbot a question is one thing. Understanding how a machine learns from examples, and then making something with that understanding, is a different kind of confidence.

We turn that curiosity into a skill, one experiment at a time.

Try it: teach an AI to tell apples from oranges

A mini-simulation of what children do in class: label the examples, watch the AI get smarter, then see what one wrong label does.

01 · INPUT

Label the example

0 examples labelled
02 · MODEL

The AI looks for patterns

Confidence 50%
03 · OUTPUT

It guesses a new picture

?
No idea yetTeach me!
Is it right? Keep teaching.

Tap Apple or Orange to label the card.

46%

of 15-year-olds across OECD countries use AI chatbots at least once a week.

OECD average, PISA 2025: 760,000+ students in 91 countries and economies.

They're already using AI. The opportunity is helping them understand it, test it and build with it.

Source: OECD, PISA 2025 Results (Volume I), September 2026

One idea. Three ways to grow.

A first spark for little learners. A real AI project for bigger builders.

Children learn differently at different ages. So the examples, the tools and the final project change with them.

Young learners use example cards to explore how decisions and predictions work.
Pre-K–Grade 2

Little Inventors

What makes a machine seem clever?

Through stories, sorting games, movement and teacher-led AI demonstrations, younger learners explore instructions, examples, patterns and predictions.

What they makeTheir own invention board, interactive story or guided demonstration, with a short explanation of how it works.
10 classes · about 35 minutes each
See Little Inventors classes
Child experiments with a trained fruit classifier.
Grades 3–5

AI Creators

Can you teach a computer to recognize something?

Learners label examples, train beginner-friendly models, test their predictions and turn discoveries into an interactive creation.

What they makeA working classroom-level classifier, a small test log and a demo they can explain.
10 classes · about 55 minutes each
See AI Creators classes
Illustration showing dataset collection, model training and testing, and app creation.
Grades 6–9

AI Builders

What could you build if an app could learn from examples?

Learners define a problem, organize data, train and evaluate a model, then design and test an AI-powered prototype.

What they makeA functioning prototype, project notes and a demo of what works, and what they improved.
10 classes · about 65 minutes each
See AI Builders classes
Proof you can see

Ten classes. Something they've really made.

Not just a certificate. Each track ends with a creation your child can demo, and the story of how they made it.

Illustrative fruit classifier with examples, train button and test results.Concept example
AI Creators

A model that recognizes examples

Children provide training examples, test unfamiliar cases and discover what helps a model improve.

Illustrative EcoSort AI app prototype with labeled examples and model test results.Concept example
AI Builders

An AI-powered problem-solving prototype

Older learners build a simple interface around a trained model and show how it behaves in a real task.

Young learners use example cards to explore how decisions and predictions work.Illustrative
Little Inventors

A bright idea brought to life

Younger learners create an invention board, a story or a guided interactive demonstration.

Concept examples. Final projects vary by age, readiness and instructor support.

The learning experience

First they wonder. Then they try. Then they make.

Every class opens with a question that makes children curious and ends with something they can demonstrate.

01

WONDER

A surprising question, a mystery to solve or a prediction to make.

02

TRY

A guided experiment with examples, data, models or creative AI tools.

03

MAKE

A task children own: a model, an activity, a game or an app feature.

04

SHOW

They explain what happened, where it failed and what they changed.

Designed for conversation, experimentation and practical feedback, not a lecture about AI buzzwords.

The first 10 classes

A real progression, from “What is AI?” to “Look what I built.”

The same curiosity, a different challenge at every stage. Pick a track and peek inside.

  1. 1

    What on Earth Is AI?

  2. 2

    How Do Machines Talk to the World?

  3. 3

    Can You Program a Human?

  4. 4

    Can AI Notice Patterns?

  5. 5

    Let's Train a Real AI

  6. 6

    How Can We Fool an AI?

  7. 7

    Can Machines Hear Us?

  8. 8

    Can AI Help Make a Story?

  9. 9

    Invent Your Own Smart Helper

  10. 10

    The Great AI Discovery Museum

Each class includes a guided challenge and an observable learning goal. Project difficulty is adapted to age and starting skill.

The child you'll see at the end

Not just “I used AI.” But “I understand what I made.”

EXPLAIN

Describe, in age-appropriate words, how an AI system makes a prediction.

EXPERIMENT

Try examples, notice patterns and learn from what goes wrong.

CREATE

Make an age-appropriate AI-related project with visible progress.

PRESENT

Show their creation and explain one choice they made.

You see the project. They tell you the thinking behind it.

These are intended learning outcomes, not guarantees of individual performance.
Playful blue outline icons for data, patterns, creativity and creation.
Young learner participates in a teacher-led online card-sorting activity. Illustrative image
Teaching promise

Big questions deserve patient, engaging teachers.

Our classes are designed around discussion, experimentation and feedback, so every learner has room to ask questions and try again.

  • Facilitated activities
  • Age-specific lesson plans
  • Regular opportunities to demonstrate learning
Got questions?

What parents ask before they book

Straight answers about coding, tools and what your child takes away.

Still unsure? Book a free class

No. The first level starts with questions, games and examples. Older students can move into more technical tools as they're ready.

No. We use paper-based activities, teacher demonstrations and age-appropriate digital tools. No physical robot is required.

In the AI Creators and AI Builders tracks, learners are guided through training and testing a beginner-friendly model. In Little Inventors, younger children see supervised demonstrations and explore the underlying ideas through play.

No. Children explore how AI receives inputs, learns from examples, makes predictions and can be used in projects. Generative AI is one part of the journey, not the whole course.

An age-appropriate creation and a short demonstration of what they learned. The final outcome depends on the track and learner readiness.

The planned session lengths are approximately 35 minutes for Little Inventors, 55 minutes for AI Creators and 65 minutes for AI Builders.

Not for the younger tracks. The facilitator handles age-restricted demonstrations and selects tools appropriate for the class.

Their next big idea might start with one little question.

Let them discover AI by doing, making and showing, not just watching.

Book a Free Discovery Class

Choose an age group. We'll help you find the right starting level.

Book a Free Discovery Class